<MagicItem Name="Jumping Cinder">
  <Aura>faint evocation</Aura>
  <CL>3</CL>
  <Slot>none</Slot>
  <Price>300 gp</Price>
  <Weight>1 lb.</Weight>
  <Description>This piece of sooty coal has a tiny bit of flint embedded in it. The bearer of a jumping cinder can, as a standard action, order it to burst into flames and bounce around in random directions. Each round, the jumping cinder leaps into a randomly selected adjacent square. If a creature is in the square into which the jumping cinder lands, that creature takes 1d6 points of fire damage if it fails a DC 12 Reflex save. After 1 minute, the jumping cinder burns out, leaving behind a puff of smoke and a tiny smear of ash. Some goblin tribes use jumping cinders to randomly select volunteers for undesirable duties from a large crowd of goblins-anyone who takes fire damage from the jumping cinder but is not killed by the fire has to do the undesirable task.</Description>
  <Requirements>Craft Wondrous Item, flaming sphere</Requirements>
  <Cost>150 gp</Cost>
  <Group>Wondrous Item</Group>
  <Source>Goblins Of Golarion</Source>
  <AL>
  </AL>
  <Int>
  </Int>
  <Wis>
  </Wis>
  <Cha>
  </Cha>
  <Ego>
  </Ego>
  <Communication>
  </Communication>
  <Senses>
  </Senses>
  <Powers>
  </Powers>
  <MagicItems>
  </MagicItems>
  <Destruction>
  </Destruction>
  <MinorArtifactFlag>0</MinorArtifactFlag>
  <MajorArtifactFlag>0</MajorArtifactFlag>
  <Abjuration>0</Abjuration>
  <Conjuration>0</Conjuration>
  <Divination>0</Divination>
  <Enchantment>0</Enchantment>
  <Evocation>1</Evocation>
  <Necromancy>0</Necromancy>
  <Transmutation>0</Transmutation>
  <AuraStrength>faint</AuraStrength>
  <WeightValue>1</WeightValue>
  <PriceValue>300</PriceValue>
  <CostValue>150</CostValue>
  <Languages>
  </Languages>
  <BaseItem>
  </BaseItem>
  <id>992</id>
  <Mythic>0</Mythic>
  <LegendaryWeapon>0</LegendaryWeapon>
  <Illusion>0</Illusion>
  <Universal>0</Universal>
</MagicItem>